Made for IGDA's San Diego Game Jam '23. Frogmancer is a recipe game whose goal is to not let the bad items in the pot!

Controls

MoveMouse 
NavigateLeft-Click


Giselle - focused on mostly environmental and level design as well as our UI for the game.

Brett - bringing our game to life with sound, and bubbling effects, as well as creating the spawner logic for our fun objects. 

Mitchell - adding our wonderful scene transition, glow effects, and our post-processing wizard for this project. 

Justin - working on our UI for our recipes and scripting logic for our reward system. Garrett - creating our magical broom asset the user wields to play, and lighting our scene to perfection. 

Zach - a Unity teacher, laid the foundation for the logistics behind our scripting. Ultimately, the experience was fun and tested my ability to debug and put together a product in a short time.


Comments

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(+1)

Super cute! I really like that we had the exact same premise, but made totally different games!

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This is so cute!! I love the art style. :) 

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This is fire! Love the mechanics/physics and the fruit ninja-ness!